Engine Update = various fixes


Hello friends!

It's finally here, the Godot 4.4 engine update! After so long!

Engine Update Improvements:

  • No more shader cache stutters!
  • Improved enemy navigation performance!
  • Better performance for Steam Deck users and mid-range PCs!

Patch Notes:

  • Buffed the entire enemy roster’s senses. They can still be dumb, but hey, what can you do when you're a solo dev with little backend experience? If anyone has great Godot ressources for more variety in enemy Ai, I will be all ears.
  • Fixed physics for moving platforms.
  • Added a new option to customize the game's saturation.
  • Tweaked enemy movement patterns so expect gunners to be more spread out.
  • Fixed a bug with lore terminals.
  • Fixed icons for the data pad when using gamepads and Steam Deck.
  • Minor visual and sound tweaks.
  • Adjusted the Warden’s napalm sound effects.

And that's it! Next up is the 1.3 update, which will add friendly NPCs to the hub. Which will also mark the final Itch demo update, as I want everything beyond that to be part of the Steam build.

I'll be busy making NPCs now!

Cheers, and let me know if you find any bugs!

Files

Neon Rain Alpha V1.2C (Windows) 493 MB
31 days ago
Neon Rain Alpha V1.2C (Linux) 487 MB
31 days ago

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