Hotfix
I’ve been made aware of a few issues, so here goes:
- Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
- Added a slight delay before new music tracks begin, making transitions less abrupt.
- Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
- Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
- Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.
And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.
Cheers
Files
Neon Rain Alpha Windows V1.3 511 MB
May 11, 2025
Neon Rain Alpha Linux V1.3 503 MB
May 11, 2025
Neon Rain Alpha Demo(dead, rebirth soon)
Evolve or die
Status | In development |
Author | Neon Brain |
Genre | Shooter, Adventure |
Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
Languages | English |
More posts
- Can no longer update this buildMay 19, 2025
- Took down the donation optionMay 05, 2025
- Final Major Update for this DemoApr 30, 2025
- Last Content Update for the Demo is "completed"Apr 13, 2025
- Proper UI and HUD scalingMar 11, 2025
- Engine Update = various fixesMar 07, 2025
- Omg so many new people. Also an update soon.Mar 06, 2025
- Minor fixFeb 22, 2025
- Lore terminals and bug fixesFeb 22, 2025
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