Hotfix


I’ve been made aware of a few issues, so here goes:

  • Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
  • Added a slight delay before new music tracks begin, making transitions less abrupt.
  • Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
  • Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
  • Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.

And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.

Cheers

Files

Neon Rain Alpha Windows V1.3 511 MB
3 days ago
Neon Rain Alpha Linux V1.3 503 MB
3 days ago

Get Neon Rain Alpha Demo

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