Hotfix


I’ve been made aware of a few issues, so here goes:

  • Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
  • Added a slight delay before new music tracks begin, making transitions less abrupt.
  • Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
  • Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
  • Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.

And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.

Cheers

Files

Neon Rain Alpha Windows V1.3 511 MB
52 days ago
Neon Rain Alpha Linux V1.3 503 MB
52 days ago

Get Neon Rain Alpha Demo

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