Hotfix
Neon Rain Alpha Demo » Devlog
I’ve been made aware of a few issues, so here goes:
- Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
- Added a slight delay before new music tracks begin, making transitions less abrupt.
- Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
- Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
- Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.
And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.
Cheers
Files
Neon Rain Alpha Windows V1.3 511 MB
3 days ago
Neon Rain Alpha Linux V1.3 503 MB
3 days ago
Get Neon Rain Alpha Demo
Neon Rain Alpha Demo
Evolve or die
Status | In development |
Author | Neon Brain |
Genre | Shooter, Adventure |
Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
Languages | English |
More posts
- Took down the donation option10 days ago
- Final Major Update for this Demo15 days ago
- Last Content Update for the Demo is "completed"31 days ago
- Proper UI and HUD scaling64 days ago
- Engine Update = various fixes69 days ago
- Omg so many new people. Also an update soon.70 days ago
- Minor fix82 days ago
- Lore terminals and bug fixes82 days ago
- Bug Fixes & Balance ChangesFeb 02, 2025
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