Hotfix
Neon Rain Alpha Demo » Devlog
I’ve been made aware of a few issues, so here goes:
- Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
- Added a slight delay before new music tracks begin, making transitions less abrupt.
- Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
- Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
- Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.
And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.
Cheers
Files
Neon Rain Alpha Windows V1.3 511 MB
May 11, 2025
Neon Rain Alpha Linux V1.3 503 MB
May 11, 2025
Get Neon Rain Alpha Demo
Neon Rain Alpha Demo
Evolve or Die
| Status | In development |
| Author | Neon Brain |
| Genre | Shooter, Adventure |
| Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
| Languages | English |
More posts
- New update17 hours ago
- New Demo Update17 days ago
- Auto B-hop option is live26 days ago
- Further fixes27 days ago
- Hotfix29 days ago
- Update30 days ago
- Rebirth Update is Out34 days ago
- Can no longer update this SPECIFIC buildMay 19, 2025
- Took down the donation optionMay 05, 2025

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