Hotfix
Neon Rain Alpha Demo » Devlog
I’ve been made aware of a few issues, so here goes:
- Fixed a bug where enemy NPCs weren’t properly registered in their faction lists. Expect enemy AI to be even more responsive now.
- Added a slight delay before new music tracks begin, making transitions less abrupt.
- Added signals to the three-legged monster enemy to stop their attack sounds upon death. Let me know if the issue still persists.
- Adjusted ally and enemy update lists to refresh every 30 frames instead of 10. Based on testing, there's no noticeable difference so this should help improve performance.
- Increased player gunshot sound range from 15 meters to 25 meters. Enemies can now hear you from farther away.
And that’s that! I’ll make a blog post once I’ve reached a point where no further patches can be done for the demo.
Cheers
Files
Neon Rain Alpha Windows V1.3 511 MB
52 days ago
Neon Rain Alpha Linux V1.3 503 MB
52 days ago
Get Neon Rain Alpha Demo
Neon Rain Alpha Demo
Evolve or die
Status | In development |
Author | Neon Brain |
Genre | Shooter, Adventure |
Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
Languages | English |
More posts
- Known issues list26 days ago
- Can no longer update this build45 days ago
- Took down the donation option59 days ago
- Final Major Update for this Demo64 days ago
- Last Content Update for the Demo is "completed"81 days ago
- Proper UI and HUD scalingMar 11, 2025
- Engine Update = various fixesMar 07, 2025
- Omg so many new people. Also an update soon.Mar 06, 2025
- Minor fixFeb 22, 2025
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