First Patch
Neon Rain Alpha Demo » Devlog
That didn’t take long!
Here are the changes:
- Fixed a bug where you could still pick up health packs despite being at max HP.
- Added a new music track.
- Fixed an inaccurate hitbox in a water section.
- Adjusted an area to make it less obtuse.
- Fixed a grid collision issue.
- Made a tutorial message even more obvious. If you still don't get it, even divine intervention may not help!
- Visual changes and fixes for certain elements.
- Fixed an elevator not appearing.
- Optimized the lock-on code, which I believe was causing a rare crash. Please report any crashes you experience while locking on (or any other crashes really).
Known Issues:
- Certain enemy encounters produce a loud explosion of sounds. Investigating and experimenting with fixes.
- Picking up a gun may not accurately display the ammo you just acquired (it displays correctly as soon as you pull the trigger or switch weapons).
- Weird sound occur after the loading screen.
Unfortunately, you will need to redownload the demo to apply this patch. I will keep patch updates on a weekly schedule to avoid frustrations.
Files
Neon Rain Alpha V1 (Linux) 620 MB
25 days ago
Neon Rain Alpha V1 (Windows) 636 MB
25 days ago
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Neon Rain Alpha Demo
Evolve or die
Status | In development |
Author | Neon Brain |
Genre | Shooter, Adventure |
Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
More posts
- November Report and the Next Big Steps20 days ago
- Second Patch(no more for the rest of the week I swear)24 days ago
- Demo is out now26 days ago
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