Bug Fixes & Balance Changes
Neon Rain Alpha Demo » Devlog
Noticed some undesirable bugs, weird balance issues, and other quirks. Since the game is still in a state where I can update the demo, here we go!
Save Files:
- On my end, this update does not void save files—yours should be safe (unless you're still on version 1.1 or earlier).
- Save File Optimization: Fixed an item trigger that was needlessly bloating the save file.
Fixes & Changes:
- Enemy AI Fix: Enemies would sometimes ignore players, even at point-blank range. This should be fixed but please report any weird behaviors!
- Bruisers: Now more aggressive to match the player’s increased speed. Also toned down their jump sound and fixed an animation bug.
- Grunt Attacks: Fixed a bug where their attacks weren’t triggering properly. Expect more pew pew lasers now.
- Enemy Attack Accuracy: Camera Heads and Grunts now attack windows are more in sync with their animations.
- Audio Fix: Player jump thruster sound is now louder for better feedback.
- Level Geometry: Fixed a weird geometry issue.
- Item Count Correction: There are actually 19 items, not 18—fixed this and updated the item page description.
Happy hunting rangers!
Files
Neon Rain Alpha V1.2 (Windows) 496 MB
28 days ago
Neon Rain Alpha V1.2 (Linux) 490 MB
28 days ago
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Neon Rain Alpha Demo
Evolve or die
Status | In development |
Author | Neon Brain |
Genre | Shooter, Adventure |
Tags | 3D, Aliens, Atmospheric, Exploration, First-Person, FPS, Metroidvania, Sci-fi, Singleplayer |
Languages | English |
More posts
- Minor fix8 days ago
- Lore terminals and bug fixes8 days ago
- 1.2 Update(it is Wednesday somewhere)40 days ago
- Version 1.2 this Wednesday43 days ago
- January Report48 days ago
- Last Major Update for this Demo(of that year)72 days ago
- One last demo update before 2024 end.76 days ago
- Surprise, new content update is earlier than intended.89 days ago
- FPS of the Year 202489 days ago
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