Lore terminals and bug fixes


REMINDER: due to the nature of alphas, expect your current save file to be obliterated with every new feature implementations.

Hello again, what is the meaning of this you may ask? Well several things.

Three things I found that were severe enough for me to warrant this update:

  • Bruisers hitbox wasn't accurate to it's AOE attack. Fixed
  • FOV slider actually being broken, which was my tipping point and motivation to push this update. Fixed
  • Enemies would go directly to their idle state once their investigation state is finished. Fixed

So I was in the middle of working on the next big stuff when I noticed those things so here is the new content, lore terminals. Adds more story elements which a lot of people have been clamouring for. The system behind it is the same for dialog(hence why your current save file is getting voided). 

I have also added a aim assist when playing with a controller so that playing with a gamepad is far more forgiving when using free aim.

That mean the next major update will have NPCs to converse with! The next major update will be build with Godot 4.4 which at the time of writing this is in it's RC1 state(99% ready state). Not only it will allow me to put an end to the shader cache stutters. It will also give a major boost in enemy navigation performances. I will test those out and see if 120 FPS is achievable again once 4.4 is officially out.

Cheers

Files

Neon Rain Alpha V1.2B (Windows) 497 MB
54 days ago
Neon Rain Alpha V1.2B (Linux) 491 MB
54 days ago

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